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🧠 Unity Brain — WebGPU Setup

Turning this on is safe and reversible — it is a browser feature flag, not a system change, and you can switch it back the same way. Why does it say “unsafe”?

Pre-flight checks before you connect to the live dashboard.

Unity's 306M-neuron brain runs Hebbian/Oja-rule learning on the GPU. Your browser needs WebGPU enabled before you can connect to the dashboard. Follow the steps for your detected browser below, then click Re-check WebGPU.

Google Chrome (and Chromium-based browsers)

  1. Open a new tab and paste this address into the URL bar:
    chrome://flags/#enable-unsafe-webgpu
  2. Set the "Unsafe WebGPU Support" flag to Enabled.
  3. Click Relaunch at the bottom of the page.
  4. Come back here and click Re-check WebGPU below.
⚠ Your GPU driver also has to be recent. Minimums:
  • NVIDIA — driver version 532 or newer (RTX 20-series and up; GTX 16-series and up)
  • AMD — Adrenalin 23.x or newer (RX 6000+ recommended; older Polaris/Vega cards may not work)
  • Intel — driver 31.0.101.4314 or newer (Arc-series + UHD 730 or newer)
  • Apple M-series — works out of the box on macOS 14+

Microsoft Edge

  1. Open a new tab and paste this address into the URL bar:
    edge://flags/#enable-unsafe-webgpu
  2. Set "Unsafe WebGPU Support" to Enabled.
  3. Click Restart at the bottom of the page.
  4. Come back here and click Re-check WebGPU below.
⚠ Same GPU driver minimums as Chrome — see the Chrome block (use the toggle below to view) if you're not sure.

Mozilla Firefox

  1. WebGPU shipped enabled by default in Firefox 141 (mid-2025). If you're on an older release, enable it manually:
  2. Open a new tab and paste this address into the URL bar:
    about:config
  3. Accept the warning ("I accept the risk and want to continue").
  4. Search for dom.webgpu.enabled — double-click to toggle to true.
  5. Restart Firefox.
  6. Come back here and click Re-check WebGPU below.
⚠ Firefox WebGPU is most mature on Nightly. If a regular Firefox release fails the re-check, try Firefox Nightly instead.

Apple Safari (macOS 14 Sonoma or newer required)

  1. Open Safari → menu bar → SafariSettings… (or press ⌘ ,).
  2. Click the Advanced tab.
  3. Check "Show features for web developers" (or "Show Develop menu in menu bar" on older Safari).
  4. Close Settings. From the menu bar, click DevelopFeature Flags….
  5. Search for WebGPU and check the box.
  6. Restart Safari.
  7. Come back here and click Re-check WebGPU below.
⚠ Requires macOS 14 Sonoma or newer. Older macOS releases don't expose WebGPU even with the flag on — you'll need to use Chrome, Edge, or Firefox instead.

Opera (Chromium-based)

  1. Open a new tab and paste this address into the URL bar:
    opera://flags/#enable-unsafe-webgpu
  2. Set "Unsafe WebGPU Support" to Enabled.
  3. Click Relaunch at the bottom of the page.
  4. Come back here and click Re-check WebGPU below.
⚠ Same GPU driver minimums as Chrome. Opera GX may need additional VPN/proxy settings adjusted.

Brave (Chromium-based)

  1. Open a new tab and paste this address into the URL bar:
    brave://flags/#enable-unsafe-webgpu
  2. Set "Unsafe WebGPU Support" to Enabled.
  3. Click Relaunch at the bottom of the page.
  4. Come back here and click Re-check WebGPU below.
⚠ Same GPU driver minimums as Chrome. Brave Shields may need to be lowered to "shields down" for this site if the adapter check still fails after the flag is on.

Unknown / unsupported browser

We couldn't identify your browser automatically. WebGPU is currently supported (with varying maturity) in Chrome 113+, Edge 113+, Firefox 141+ (or Firefox Nightly), and Safari 18+ on macOS 14+. Update your browser to a recent version or switch to one of those.

If you ARE on one of those browsers and we mis-detected, click show instructions for all browsers and follow the one that matches.

show instructions for other browsers
Why does this matter? Unity's brain runs ~306 million Rulkov chaotic-map neurons with Hebbian/Oja-rule plasticity on GPU-resident sparse matrices. There is no degraded-capability bypass — Unity has one correct compute architecture, not a menu of slower fallbacks. Enable WebGPU before continuing; if your hardware can't run WebGPU at all, Unity isn't a fit for that machine.